Wednesday November 19th


WORKSHOP  1  |  9h30-13h00
IADE – Instituto de Arte, Design e Empresa             

Michele Mengucci and Francisco Medeiros (10€/p, max. 20 participants)
Workshop on Visual Programming with Pure Data
Participants will learn how to create multimedia applications of interaction between sound and image, using Pure Data


             Thursday November 20th


WORKSHOP  2   |  9h30-16h00
IADE – Instituto de Arte, Design e Empresa

Jared Hawkey and Sofia Oliveira (participation free)
Human Entities… An artistic approach to the IoT
(max. 16  participants)
Active examination of the class of technologies described as the Internet of Things (IoT). Participants will explore its problematic implications for the notions of human agency and social identity, through a set of exploratory questions and practical exercises. They will be asked to imagine a world seen from an object’s perspective, and enter the logic of such a projection from the inside out.

INSTALLATIONS   |  Thursday 20th-Sunday 23rd
Opening and welcome reception | Thursday 17h30-21h00
Museu Nacional de Arte Contemporânea do Chiado

Opening includes 5min talks by installation authors, about their handling of timing/ flow/ immediacy. Installations stay setup throughout the conference. There are also performances.

Alessio Chierico
The visitor is invited to wear a brain-computer interface, and concentrate his attention on a candle flame. The level of attention controls an air flow under the flame; the highest level of attention makes the air flow strong enough to extinguish the flame. Download PDF

André Gonçalves
Displaced Acts of (Un)Related Causality
This work incorporates and intertwines some of André’s best visual and sound explorations transposed to performative and installation contexts. Considering the site-specificity of the space, it makes use of a modular synthesizer system to generate landscapes of ever changing musical patterns leading to a contemplative state.

Ian Willcock
You. Here. Now
The work constantly trawls the websites of news organizations, sampling all visual imagery it comes across. As the passer-by examines the piece, their portrait emerges from several hundred tiny fragments of collected data. 

Rodrigo Carvalho, Yago de Quay and Shen Jun
The Interpreter
Glitch ambient sounds and visual patterns are generated from pre-recorded dance motion data. The visitor creates new interpretations by manipulating the data through a touchscreen. Download PDF


              Friday November 21st


WORKSHOP  3  |  9h30-13h00
Faculdade de Belas Artes/ Universidade de Lisboa

Martin Howse
(10€/p, max. 16 participants )
Registration process completed. Extra registrations are on waiting list.

This workshop examines how to make audible minute material
change and process. Participants will learn how to: a) build devices to play back and decode surface marks and inscriptions using a custom designed FM radio transmitter playback head, and learn to use a simple reflecting laser pickup; and b) make audible fluctuations in laser light and sonify
electrochemical reactions (construct an interferometer using DIY

ROUNDTABLE: Questioning foundations  |  15h00-16h00
Faculdade de Belas Artes/ Universidade de Lisboa

Teresa Cruz: art – dead or alive? | listen
Joel Ryan: “Knowing When” | listen
Edwin van der Heide: audience and space as performers | listen

Moderation: Adriana Sa

PAPER SESSION 1: User interaction I  |  16h10-17h25
Faculdade de Belas Artes/ Universidade de Lisboa

15min talks + 10min global Q&A

Luísa Ribas
On performativity as a perspective on audiovisual interactive systems as aesthetic artifacts
Exploring three different views on performativity while discussing the role of user and system as agents in the production of audiovisual outcomes. Download PDF

Kia Ng , Joanne Armitage, Matt Benatan, Ian Symonds, Laurie Johnson, David Moore
Interactive Musical Chair: Seated percussion with real-time visualizations
Adapting a sound-colour synaesthetic mapping concept from a recent project on visual accompaniment for live concert performance, to an installation for a science museum to engage a wider range of users. Download PDF

Paulo Fontes, Ana Carina Figueiredo and Carlos Oliveira
Hug Me – A tangible interactive multimedia installation that explores human sentience
Concept, implementation and analysis of a tangible interactive multimedia installation that explores human emotions and participants feelings, based on how they hug. Download PDF

Ian Willcock
Now and Then: The Possibilities For Contextual Content In Digital Art
Examining how context is related to key theories of live digital art, and how networked technologies might help artists include contextual content in their work. Download PDF

PAPER SESSION 2: Author interaction I |  17h35-18h50
Faculdade de Belas Artes/ Universidade de Lisboa

15min talks + 10min global Q&A

Polina Zioga, Paul Chapman, Minhua Eunice Ma and Frank Pollick
A Wireless Future: performance art, interaction and the brain-computer interfaces
The use of Brain-Computer Interfaces in real-time audio-visual and mixed-media performances; the new wireless devices, performative and neuroscientific challenges, future trends and a model of possible interactions. Download PDF

Pete Furniss and Martin Parker
gruntCount (bass clarinet edition): blurring the piece/system/instrument distinction in electronically augmented instrumental practice
Challenging traditional definitions of what constitutes a ‘piece’ or an ‘instrument’, while establishing an environment for human-machine improvisation that serves the musical result and not just the system itself. Download PDF

Tom Mudd, Simon Holland, Paul Mulholland and Nick Dalton
Nonlinear Dynamical Systems as Enablers of Exploratory Engagement with Musical Instruments
The roles played by nonlinear dynamical systems in musical instruments; their relation to exploratory engagement, free improvisation, and approaches to making music that focus on a two-way relationship between musicians and tools. Download PDF

Victor Zappi and Andrew McPherson
Design and Use of a Hackable Digital Instrument
Introducing the D-Box, a new digital musical instrument, based on embedded Linux technologies and specifically designed to elicit unexpected creative uses through hacking and circuit bending. Download PDF

WORKSHOP REPORTS  |  19h00-19h40
Faculdade de Belas Artes/ Universidade de Lisboa

SUMMARY OF THE DAY  |  19h40-19h55
Faculdade de Belas Artes/ Universidade de Lisboa

by Thor Magnusson

PERFORMANCE SESSION 1  |  21h30-24h00
Escola de Música do Conservatório Nacional

15-20min performances + 3min introductions

Franziska Schroeder, Pedro Rebelo and Ricardo Jacinto
Interfacing fragility
Franziska plays saxophone, Ricardo plays cello, and Pedro plays piano with a custom interface that modifies the acoustic behavior of the piano: a small wooden board with strings and pick-ups connected to a small amplifier, placed inside the piano. Download PDF

João Cordeiro
The position of a fish in a fish tank is used as performative input. The fish´s unexpected (but somehow predictable) movements provide a challenging stimulus to the performer. A camera is used to track the fish’s behavior. The image is also projected on the screen, combined with graphics influenced by the fish’s behavior. Download PDF

Amelie Hinrichsen, Dominik Hildebrand Marques Lopes and Till Bovermann
PushPull – Balgerei
Performance with three similar instruments. Central control element is a bellow combining inertial sensor data with mechano-analog sound input and digital synthesis. In the performance the trio touches chaotic elements as well as rhythmical patterns, while shifting between audio feedback and harmonic structures. Download PDF

Horácio Tomé-Marques, João Menezes, Tiago Ângelo and Miguel Carvalhais
Audio-visual performance with real-time representation of brain data (EEG). The interface uses a virtual physics engine (made with Max/MSP) to process EEG signal. See video


              Saturday November 22nd


PAPER SESSION 3: Performative arena  |  10h30-11h45
Faculdade de Belas Artes/ Universidade de Lisboa

15min talks + 10min global Q&A

Isabel Pires and Rui Pereira Jorge
Musical virtual instruments and auditory perception: some issues
Thinking of “virtual instruments” and performative gestures while considering the coherence between the auditory expectation generated in the listener / viewer, and the actual sound result. Download PDF

Marko Ciciliani
Towards an Aesthetic of Electronic-Music Performance Practice
A method to aesthetically evaluate the different performance practices that have emerged in electronic music, so as to reach a better understanding of the differing concepts and artistic implementations of performance in electronic music. Download PDF

Edwin van der Heide
Interaction in Physical Space

Both The Speed of Sound and Radioscape are works that take place in our surrounding physical space, build upon it and make the physical space part of the work. The works reveil themselves by the audience exploring and interacting with(in) the physical environment. The works will be used to illustrate two different approaches to spatial interaction and touch upon composition, interaction, immersion, proprioception, physical and virtual space.

Adam Parkinson and Alex McLean
Interfacing with the Night: intersecting club music and academia
A critical view of the club as a site for music research: notions of dance as embodied listening, the curatorial role of club music promoters in creating space for new communities and culture, and crossovers with concert hall performance. Download PDF

PAPER SESSION 4: User interaction II  |  11h55-13h05
Faculdade de Belas Artes/ Universidade de Lisboa

15min talks + 10min global Q&A

 Nuno N. Correia and Atau Tanaka
User-Centered Design of a Tool for Interactive Computer-Generated Audiovisuals
A user-centered design study aiming to develop a software tool for audiovisual performances, using computer-generated sound and graphics, combining ease of use with expressiveness, and taking into account audience participation. Download PDF

Cesar Vandevelde, Peter Conradie, Jolien De Ville and Jelle Saldien
Playful Interaction: Designing and Evaluating a Tangible Rhythmic Musical Interface
Introducing the Drum Duino, a fun, playful interactive instrument for children to compose and explore rhythms played on different objects, inspired by traditional methods of play. Download PDF

Pedro Cardoso and Miguel Carvalhais
Playing in 7D: Considerations for a study of a musical instrumentality in the gameplay of video games
Seven dimensions of action in video games, which define gameplay; how they may convey instrumentality in music, sonic composition and performance. Download PDF

Koichi Samuels
​Enabling Creativity: inclusive musical control interfaces and practices
Discussing how inclusive music technologies and practices overcome barriers to participation for people with disabilities. Download PDF

PAPER SESSION 5: Author interaction II  |  14h30-15h45
Faculdade de Belas Artes/ Universidade de Lisboa

15min talks + 10min global Q&A

Amelie Hinrichsen, Sarah Hardjowirogo, Dominik Hildebrand Marques Lopes and Till Bovermann
PushPull. Reflections on Building a Musical Instrument Prototype
Describing how hopes and requirements, as they emerged in the design process of a new musical instrument, inform the interpretation of the notion “complexity” within the context of music making. Download PDF

Horácio Marques, Bruce Pennycook and Miguel Carvalhais
Brain: the ultimate enactive interface?
A philosophical insight based on a transdisciplinary approach to the Brain apparatus and phenomena beyond Brain Computer Interfaces and assumed explanations off any kind. Download PDF

Pedro Rebelo
Instrumental parasites: Interfacing the fragile and the robust
The parasitical relationship between the grand piano and the myriad objects used in its preparation as pioneered by John Cage is here discussed from a perspective of free improvisation practice. Download PDF

Chris Kiefer
Interacting with text and music: exploring tangible augmentations to the live-coding interface
An exploration of the interactive affordances of livecoding environments,  an experiment in ‘approximate programming’, and the presentation of a novel interface for performing music with code as a medium. Download PDF

SUMMARY OF THE DAY  |  15h45-16h00
Faculdade de Belas Artes/ Universidade de Lisboa

by Alex McLean and Miguel Carvalhais

PERFORMANCE SESSION 2  |  19h30-20h30
Escola de Música do Conservatório Nacional

15-20min performances + 3min introductions

Thor Magnusson and Miguel Mira
This audiovisual performance is a collaboration between Thor Magnusson (Threnoscope) and Miguel Mira (cello). The Threnoscope system scores and visualizes harmonic relationships between extended notes which can be spatialized in multichannel sound. The kaleidoscopic textures of Miguel’s cello are an ideal accompaniment to the non-percussive and moving sonic landscapes. Download PDF

Atau Tanaka and Adam Parkinson
AA Soundsystem
Atau performs with the BioM
use, which captures neuron impulses resulting from muscle tension (EMG), allowing the musician to sculpt sound synthesis through concentrated movement. Adam performs using a single-board computer, distilling the laptop to a single circuit board, working bass heavy grooves from Pure Data patches.

PERFORMANCE SESSION 3  |  22h30-2h00
ZDB – zedosbois

author introductions (20min total) + 15-20min performances

Frances Wang
Stream Dye
Frances plays a textile interface called Fluiiid, which collects data through 3D positional tracking, and processes the data to control sound and motion graphics. Videomapping enables the visuals to appear at the exact position where the gestures are performed. Download PDF

Marko Ciciliani
Audio-visual performance with two juxtaposed images of people in transit. The video source material was captured in Zurich, with the camera placed in the exact same position. Marko uses a tablet to affect both the visual and the auditory aspects of the work, creating new dynamics with rapid chromatic inversions and light fixtures. Download PDF

Chris Kiefer
A live-coding performance with a plant-like interface consisting of motion sensing wire stalks, which Chris manipulates to control sound. This work explores a problematic issue from live-coding: code is a flexible medium to express musical ideas and structures, yet the conventional means of writing code tend to be very inexpressive. Download PDF

Shawn Lawson and Ryan Smith
Kessel Run
A live-coding performance where the generative coding is integrated into the visuals. Shawn and Ryan’s thought processes are on display: their successes, struggles, and failures substantiate in the intertwining of signal and logic. Download PDF

Yaxu (Alex McLean) will work with the innards of software to generate live “algorave” beats from code, projecting his screen so audience members can see how the music is made, while dancing to it. Alex is co-founder of the algorave movement, a portmanteau of “algorithm” and “rave”, reclaiming computer languages from industrial productivity, and sharing it for useless communal pleasure.


               Sunday November 23nd


POSTER SESSION  |  14h00-17h00
Escola de Música do Conservatório Nacional

5min author introductions (1h15 total) + poster-demonstrations

Ikhsan Assaat and Kia Ng
Reimagining “Talempong” as a Digital Musical Interface
A transposition of the West Sumatran traditional music instrumentDownload PDF

Rui Avelans Coelho
“A window into the past” – Demonstration of an immersive interactive experience at the Castelo de São Jorge
Software enabling multiple narratives about the Castle of São Jorge in LisbonDownload PDF

Mat Dalgleish
Reconsidering process: bringing thoughtfulness to the design of digital musical instruments for disabled users
An argument concluding that new musical instrument designs should only be produced if existing designs are ruled out. Download PDF

Polina Dronyaeva and Alexander Senko
New Media as Technologies of Self
An argument concluding that the manipulation of new media is an activity interesting in itself, so that content becomes irrelevantDownload PDF

Paulo Fontes, Ana Figueiredo and Carlos Oliveira
Hug Me – A tangible interactive multimedia installation that explores human sentience
An installation where sound and image are influenced by how people hug a mannequin.

Clara Gomes
Cyberformance – Interfacing the physical and the virtual
A re-definition of the term “cyberformance”, which sees digital platforms as augmented and hypermediated environments, rather than immersive environments. Download PDF

Jose Tomás Henriques
Sonik Spring™: Real-Time Sculpting of Sound and Video
Handheld wireless controller, designed for electronic music performance, real-time sound processing, DJing and Video-DJingDownload PDF

Shelly Knotts
n interface that varies the level of control of participant performers during collective improvisation. 

Michele Mengucci, Francisco Medeiros and Miguel Amaral
Image Sonification
An application originally developed as a tool to aid blind users, which converts the colors and light in a digital image into sound. Download PDF

Lorna Moore
PULse: Amelia and Me
An interface for dance performance, where  video images from the landscape of Amelia (Italy) are controlled via a biometric heart rate monitor.

Andrew Robertson and Steve Webster
The Synchotron: Designing an Interactive Sequencer
Reinventing the step-sequencer to record during live performance.

Tim Sayer
Hypnagogia and Improvisation: Using biofeedback as an intervention in live improvised performance
Mapping cognitive states using biofeedback (EEG) and machine learning, so as to influence the performer’s behavioural pallet, rather than control external processes. Download PDF

Christoph Theiler and Renate Pittroff
Fluid Control

A tool for controlling electronic sounds through water. Download PDF

Sophie Wagner
A musical interface powered by brainwaves, which translates emotions into compositional sound structures. Download PDF

Victor Zappi and Andrew McPherson
Design and Use of a Hackable Digital Instrument
A new digital musical instrument specifically designed to elicit unexpected creative uses and to support modification and customisation by the performer. Download PDF

SUMMARY OF THE DAY  |  17h00-17h15
Escola de Música do Conservatório Nacional

ROUNDTABLE: Further directions  |  17h15-18h00
Escola de Música do Conservatório Nacional

Joel Ryan:  the role of effort in music and the materiality of musical instruments
Atau Tanaka: handling gaps between art & science

Alex McLean: ICLI 2012 – bringing philosophical perspectives into a technocentric field
Thor Magnusson: preliminary thoughts about ICLI 2016

Moderation: Adriana Sa

PERFORMANCE SESSION 4  |  21h30-24h00
ZDB – zedosbois

15-20min performances + 3min introductions

Sébastien Piquemal and Tim Shaw
Sébastien and Tim explore mobile technology as a medium for sound diffusion. Audience members can join in by simply connecting to a specific website with their mobile phone, laptop or tablet. The connected devices become an array of speakers that the performers can control live, resulting in an omni-directional sonic experience. Download PDF

Leon Mccarthy
betav09 – Audience Interaction / Performer Reaction
Leon presents an audio-visual performance during which the audience will use twitter to post comments to the projections. While doing so, it could be said that their focus shifts from watching to writing. Through the dynamics of his performance, can Leon play a game of cat-and-mouse, shifting the audience focus between writing and watching? Download PDF

Myriam Bleau
Soft revolvers
Myriam plays 4 spinning tops built with clear acrylic, creating shifting rhythmic soundscapes. The tops are equipped with gyroscopes and accelerometers that communicate wirelessly with a computer, informing Pure Data algorithms. A camera placed above the performance table provides video feed that is manipulated and projected back on the screen. Download PDF

Juan Regino and Ana Gutieszca
Sonic Drawings
Juan and Ana synthesize sound and image by drawing on a paper, with graphite pencils and conductive ink tools. The interface measures conductivity from graphite traces. A camera is used for live tracking hand position gesture speed. Download PDF

Pete Furniss and Martin Parker
gruntCount (bass clarinet edition)
An improvisation for bass clarinet and computer, in which aspects of timing, flow, duration and effort are controlled by the performer, who negotiates a plotted and nuanced journey through sound processing modules which have been specifically designed around his individual playing style. Download PDF

TRANSVERSAL: Thursday 20 – Sunday November 23

Andrea Cohen and Wiska Radkiewicz / SoundSon Project
Room of Mirrors
Andrea and Wiska will use audio recordings made throughout the conference to create a collaborative composition, documenting the intensity of this gathering. Living in different countries, they will exchange sounds through the internet and make the resulting piece available online. Download PDF



Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>